Story Progression
Dungeon unlock order, miasma levels, and how to access all areas of the game.
M0 Dungeon Progression
Clear the highest floor of each dungeon to unlock the next one:
Miasma Levels
| Level | How to Unlock |
|---|---|
| M1 | Clear M0 Magic Castle of the End → Necklace of Mist |
| M2-5 | Clear M1 Magic Castle of the End → Core Fragment |
| M6-10 | Clear M2-5 Magic Castle on each miasma level → 4 Origin Core Shards → Origin Core |
| M11-100 | Clearing M10 Castle unlocks M11-15, M15 unlocks M16-20, etc. Skip to highest available (10 → 15 → 20 → ...). |
The Illusory Royal Tomb
Unlocks when you gain access to M1. You start with floors 1-50. Each time you clear the final floor, you gain access to the next set of 50.
Loot schedule (repeating every 50 floors):
Every 50n+10, 50n+30: Rosetta Stone (+10 analysis)
Every 50n+20: HardenerZG (+50 upgrade value)
Every 50th floor: Black Key (for Fallen Junkyard)
Every 300th floor: Illusory Ore Whetstone (+10 corrosion)
Fallen Junkyard
After obtaining the Core Fragment (M2 unlocked), obtain a Black Key from The Illusory Royal Tomb. Keys drop every 50th floor.
See the Bosses page for detailed boss info.
The Door to Another World
Can lead to several dungeons depending on what code you enter. Some dungeons are the only source of powerful equipment.
To progress the story, you need to enter the code:
Reveal story code (spoiler)
wonderland
If you want to find it yourself, explore the previous dungeons again. Check the end of the dungeon log for clues.
The Door also accesses semi-random dungeons. Entering any other code generates a random dungeon. Each code maps to exactly 1 dungeon. The game saves the 10 most recent codes.
See the Dungeons page for recommended keys.
Alchemist's Island
Accessed with a Map Fragment from the daily bonus chest. Three floors, each with specific materials:
1F [50min]: G-level hardeners
2F [50min]: All essences (silver, gold, star)
3F [50min]: Illusory Ore Whetstone only